End Result
Just a side-note I didn't go over in the tutorial. If you are wanting to convert something like a dining chair or bed and some other things, you will need to compare the Sims 3 mesh to the Sims 2 mesh in milkshape, and align the Sims 3 mesh so it's in the same position as the Sims 2 mesh.
Programs needed to use this tutorial:
You will need The Sims 2 and The Sims 3 installed on your computer.
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15 comments:
Excellent!! Thank you very much!!!!
Did you know that you don't have to do all that stuff in GIMP? You can extract a ready texture from TSR Workshop and just import it in SimPE.
If you did that, it would be a black and white texture.
Nope, you can extract the whole texture as a png or a dds
http://i41.servimg.com/u/f41/09/01/59/64/sans_t36.jpg
it works fine.
I used to recreate the texture too ;)
great tutorial BTW, I'm sure it's very useful for a lot of people!
lol....I think I'll call you George. Thanks for uploading. It was very clear and informative.
Question - all the expansion pack options are checked under SimPE FilePath preferences, but they are greyed out and I don't have the option to uncheck them. Any idea what I need to do?
Thanks :)
Kit Kat, sorry for the late reply. This probably means you purchased your games as a collection pack, such as Fun With Pets collection. You don't need to worry, just leave it as it is.
Sorry for posting in the wrong place! I'm following your Sims 3 to Sims 2 object conversion video tutorial and having a problem when it gets to exporting the texture overlay and multiplier.
I don't get the same image to click and save it as 'overlay'. But I don't know what I'm doing wrong. Does this need to be saved in a certain place? I'll try to put a link to what mine looks like-
pic here
Anon, you don't have to save the textures to Documents/Electronic Arts/The Sims 3/Downloads, it's recommended you save them to a folder on the desktop called 'meshes' or something. But they are where you saved them. They are in Documents/Electronic Arts/The Sims 3/Documents. The overlay is the one with colored texture, the texture is the grey one. Alternately, you can extract the full colored texture using Zx-Ta's instructions in the comments here in this tutorial. Just be sure to save to somewhere where you will know you can find it later.
Thank you so much for the help - and for making the tutorial!
How do you extract custom objects to convert? Is this done differently than what you've shown? Thanks!
Custom objects can be extracted at the start of TSRW and you click new import (it looks like a yellowish or brown box) under the drop down menu select either sims3pack or .package depending on the file type of the object.
Thank you! I appreciate you telling me, and how you take the time to answer questions :)
Hi! Great tutorial! I was just wondering, how do I align the sims3 mesh to the same position as the sims2 mesh? Thanks.
Edit/Select All (at the top) in the move tab, move it to where The Sims 2 mesh is. Sometimes but not often you have to resize by entering equal decimals in the size tab. Higher decimals size it up (1.01 or over), lower decimals lower the size (0.99 or under)
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